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You may also need the ice spirit or snowball to deal with swarms. Use these together wisely, and you can stop a whole push for only 8 elixir.
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Use to stun, reset attacks, and take out small swarms when fire spirit and earthquake are out of rotation. Use on defense, and can place bowler in front for a counter attack Electro Wizard: Your air-tank killer. Use to weaken big pushes, finish off crown towers, reset infernos, and take out pumps. Use with lumberjack to take towers Lightning: Your big spell. One of the most versatile spells in the game. Used to take out swarms, knockback, and slow troops.
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The idea of the deck is to make a positive or neutral elixir trade, than counter attack with a push that is hard to respond to with limited elixir.ĭeck Information Deck Created by: jet1agged101 Minimum Recommended King Level: 10 Maximum Recommended King Level: 13 Arena Required: Serenity Peak (Wrong?) Average Elixir Cost: 3.8 (Wrong?) More Statistics: Go to Deck Builder Card Roles Ice Spirit: Ice spirit: Your cycle card, mini-splash, stun, and can also reset inferno's. I have since changed this deck, and am using this currently to push in arena 13. I made the original deck of this on Deckshop.pro, and used it to push from arena 11 to arena 12, and hopefully more in the future.
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